Classes all play differently and uniquely but fall under one of four roles:
; An inspiring persona that keeps the party motivated and alive (Typically has access to the most Healing based powers of anyone in the group)
; the stalwart champion and toughest member of a group (In gamer terms this is the Tank…absorbs and deals tons of damage)
; an individual focused on dealing as much damage as possible, whether up close and personal or from great distances (DPS MACHINE)
; an individual who is capable of changing the battle to how he/she sees fit (The way they control is highly dependant on their power source!).
Assassin – Shadow Striker : Delivers killing strikes from the shadows
Artificer – Arcane Leader : Magitech leading the way
Avenger – Divine Striker: Divine Justice
Barbarian – Primal Striker: RAAAAAGE!!!
Bard – Arcane Leader : An Inspiring Song
Cleric – Divine Leader : Not your average priest
Druid – Primal Controller : Mother Nature wills it
Fighter – Martial Defender : Hold the line!
Invoker – Divine Controller : Faith can move mountains
Paladin – Divine Defender : Shield of Righteousness
Ranger – Martial Striker : The master hunter
Rogue – Martial Striker : Cutthroat? Pirate? Street Thug? Hero.
Runepriest – Divine Leader : Using Runes to form prayers of warding and destruction
Seeker – Primal Striker : Master Hunter, using primal forces to enhance their attacks.
Shaman – Primal Leader : let the spirits move you
Sorcerer – Arcane Striker : Innate power
Warden – Primal Defender : Solid as a rock
Warlock – Arcane Striker : Dangerous pacts lead to deadly results
Warlord – Martial Leader : Get back in formation!
Wizard – Arcane Controller : PHd in all things magical